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Monty Python Fluxx

kdk August 5, 2009
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Players: 2-6 (ages 8+ can play, but older is probably better)

Playing Time: 10-40 minutes




After I fell in love with the ever-changing card game .nightsandweekends.com/articles/08/NW0800352.php>Fluxx, I was pretty sure that no other card game would be able to top it. But then, at this year’s Origins Game Fair, I stopped by the Looney Labs booth and found that they’d taken my favorite card game and given it a Monty Python twist. I was in geek heaven.



Monty Python Fluxx is generally played by the same rules as regular Fluxx (see my review for more details). At the beginning of the game, players are given three cards. On each turn, they draw one card and play one card. But with each new card (Action, Goal, Rule, or Keeper) that’s played, the game changes. The rules change, and even the object of the game changes. And whoever manages to accomplish whatever the current goal requires is named the winner.



With Monty Python Fluxx, however, there are a few changes. The most obvious, of course, is that the cards have a Monty Python theme. If you’ve seen (and memorized) The Holy Grail, you’ll get a laugh out of the Python-themed Goal cards—like “Bring Forth the Holy Hand Grenade,” which requires you to collect the Killer Rabbit Keeper and the Holy Hand Grenade Keeper in order to win. There are also Action cards that require you to speak in an outrageous accent or sing Monty Python songs.



The biggest difference, however, are the Creepers. In the deck, there are a number of black Creeper cards. If you draw one, you immediately place it in front of you. If you have a Creeper card in front of you, you can’t win the game—unless the Goal card says otherwise. There are some Goals that require you to have a certain Creeper—but, for the most part, they’re about as pleasant as the Spanish Inquisition (which, incidentally, is one of the Creepers).



There are a few other differences as well—and you’ll have to read your cards carefully and pay attention to the instructions. For instance, if you have the Excalibur Keeper, you can use it to move one of your Creepers to another player—or, if you have the Catapult Keeper, you can use it to move Keepers around.



The additional rules and conditions definitely add a new twist or five (“Three, Sir!”) to the game. As a result, there’s even more to keep track of than before. And that can be a good thing or a bad thing—because while it makes the game more challenging (and a little crazier), it also makes it less leisurely. It takes more thought—and concentration—than the original Fluxx.



If you’re looking for a nice, relaxing game to play on a lazy afternoon, Monty Python Fluxx might make your brain hurt. But if you’re looking for a new challenge—and you happen to be a big Monty Python fan—you won’t want to miss this wacky new twist on a fun card game favorite.

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About Post Author

kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it. Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course. As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com). Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.
kdk@nightsandweekends.com
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kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it.

Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course.

As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com).

Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.

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